HashMap源码(1)
常量定义
1.默认容量
/**
* The default initial capacity - MUST be a power of two.
*/
static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; // aka 16
默认初始化的容量是16,必须是2的幂。
2.最大容量
/**
* The maximum capacity, used if a higher value is implicitly specified
* by either of the constructors with arguments.
* MUST be a power of two <= 1<<30.
*/
static final int MAXIMUM_CAPACITY = 1 << 30;
最大容量是2^30
3.装载因子
/**
* The load factor used when none specified in constructor.
*/
static final float DEFAULT_LOAD_FACTOR = 0.75f;
默认装载因子是0.75,当map的使用容量超过设置的容量的0.75之后会扩充容量
4.由链表转换成树的阈值TREEIFY_THRESHOLD
/**
* The bin count threshold for using a tree rather than list for a
* bin. Bins are converted to trees when adding an element to a
* bin with at least this many nodes. The value must be greater
* than 2 and should be at least 8 to mesh with assumptions in
* tree removal about conversion back to plain bins upon
* shrinkage.
*/
static final int TREEIFY_THRESHOLD = 8;
一个桶中bin(箱子)的存储方式由链表转换成树的阈值。即当桶中bin的数量超过TREEIFY_THRESHOLD时使用树来代替链表。默认值是8
5.由树转换成链表的阈值UNTREEIFY_THRESHOLD
/**
* The bin count threshold for untreeifying a (split) bin during a
* resize operation. Should be less than TREEIFY_THRESHOLD, and at
* most 6 to mesh with shrinkage detection under removal.
*/
static final int UNTREEIFY_THRESHOLD = 6;
当执行resize操作时,当桶中bin的数量少于UNTREEIFY_THRESHOLD时使用链表来代替树。默认值是6
6.MIN_TREEIFY_CAPACITY
/**
* The smallest table capacity for which bins may be treeified.
* (Otherwise the table is resized if too many nodes in a bin.)
* Should be at least 4 * TREEIFY_THRESHOLD to avoid conflicts
* between resizing and treeification thresholds.
*/
static final int MIN_TREEIFY_CAPACITY = 64;
当桶中的bin被树化时最小的hash表容量。(如果没有达到这个阈值,即hash表容量小于MIN_TREEIFY_CAPACITY,当桶中bin的数量太多时会执行resize扩容操作)这个MIN_TREEIFY_CAPACITY的值至少是TREEIFY_THRESHOLD的4倍。
成员变量
1.table
/**
* The table, initialized on first use, and resized as
* necessary. When allocated, length is always a power of two.
* (We also tolerate length zero in some operations to allow
* bootstrapping mechanics that are currently not needed.)
*/
transient Node<K,V>[] table;
存放KV数据的数组。第一次使用的时候被初始化,根据需要可以重新resize。分配的长度总是2的幂。
2.entrySet
/**
* Holds cached entrySet(). Note that AbstractMap fields are used
* for keySet() and values().
*/
transient Set<Map.Entry<K,V>> entrySet;
当被调用entrySet时被赋值。通过keySet()方法可以得到map key的集合,通过values方法可以得到map value的集合。
3.size
/**
* The number of key-value mappings contained in this map.
*/
transient int size;
存放在map中的KV映射的总数。
4.modCount
/**
* The number of times this HashMap has been structurally modified
* Structural modifications are those that change the number of mappings in
* the HashMap or otherwise modify its internal structure (e.g.,
* rehash). This field is used to make iterators on Collection-views of
* the HashMap fail-fast. (See ConcurrentModificationException).
*/
transient int modCount;
HashMap被结构性修改的次数。(结构性修改是指改变了KV映射数量的操作或者修改了HashMap的内部结构(如 rehash)。这个用于fail-fast。
5.threshold
/**
* The next size value at which to resize (capacity * load factor).
*
* @serial
*/
// (The javadoc description is true upon serialization.
// Additionally, if the table array has not been allocated, this
// field holds the initial array capacity, or zero signifying
// DEFAULT_INITIAL_CAPACITY.)
int threshold;
当需要resize时的阈值。即当HashMap中KV映射的数量(即size)超过了threshold就会resize。threshold=capacity*loadFactor。
6.loadFactor
/**
* The load factor for the hash table.
*
* @serial
*/
final float loadFactor;
装载因子。
注意,在成员变量中并没有capacity这个数据。当然capacity可以通过threshold和loadFactor计算得来。
内部数据结构Node
在被树化的时候使用到的Node节点来存储:
/**
* Basic hash bin node, used for most entries. (See below for
* TreeNode subclass, and in LinkedHashMap for its Entry subclass.)
*/
static class Node<K,V> implements Map.Entry<K,V> {
final int hash;
final K key;
V value;
Node<K,V> next;
Node(int hash, K key, V value, Node<K,V> next) {
this.hash = hash;
this.key = key;
this.value = value;
this.next = next;
}
public final K getKey() { return key; }
public final V getValue() { return value; }
public final String toString() { return key + "=" + value; }
public final int hashCode() {
return Objects.hashCode(key) ^ Objects.hashCode(value);
}
public final V setValue(V newValue) {
V oldValue = value;
value = newValue;
return oldValue;
}
public final boolean equals(Object o) {
if (o == this)
return true;
if (o instanceof Map.Entry) {
Map.Entry<?,?> e = (Map.Entry<?,?>)o;
if (Objects.equals(key, e.getKey()) &&
Objects.equals(value, e.getValue()))
return true;
}
return false;
}
}